Styx: Shards of Darkness: Update

     After playing Styx: Master of Shadows back in 2014 I was quite impressed by the goblin assassin's story and the stealth gameplay.  It wasn't amazing and few other people I knew played it, but it held something interesting with its fantasy setting and story.  And I was more surprised that even fewer people knew that it was also actually a game with ties to 2012's Of Orcs and Men, as it is a sort of prequel.
     I even forgot to post my draft about the Cyanide Studio's announcement of Styx: Shards of Darkness back in October last year.  Styx must've been up to his supernaturally stealthy tricks again to have slipped out of my mind so well.  Well played goblin, well played.  Luckily, this update has reminded me I need to replay both the earlier games and review them to build hype and refresh my knowledge of this wonderful world for the new game.

     The official site's rundown:
Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere façade… Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins…
     Cyanide Studio's have rebuilt the entire game in the newer Unreal 4 engine allowing for larger and lusher environments for us to play in.  There's supposed to be new mechanics, abilities, and a bunch of new enemies all in an effort to refine and improve upon the precedent that Master of Shadows set.

     Styx: Shards of Darkness is set to release in 2016.

     Source [ PushSquare ]

     The official site [ Styx: The Game ]

No comments:

Post a Comment