Oceanhorn 2: Knights of the Lost Realm Small Update

     It's been nearly a year since I covered the announcement of Oceanhorn 2: Knights of the Lost Realm, and almost 8 months since the first gameplay trailer was revealed.  Well, yesterday the 5 man development team of Cornfox & Bros. gave us a tiny update via their blog and at the Touch Arcade forums assuring us that they are still hard at work crafting a vast and beautiful open world game for our enjoyment.

     These images are iPhone screenshots, and show off exactly how much better this game looks compared to the original.  They picture the Capital, and "The Grand Core"- a city-sized machine at the heart of the Capital.

     Cornfox & Bros. promise to bring us many more updates and videos as the game progresses in development- they've been hard at work, explaining that, "We have been building an adventure! More gameplay, more story, more levels, more worlds."
     The first game was great, and this one looks to surpass it in every way possible- Oceanhorn 2: Knights of the Lost Realm is a title to keep an eye on for sure.

     Source [ Oceanhorn 2 Dev Blog ] via [ TouchArcade ]


Star Wars: Rivals- Another Mundane Mobile Game on the Way & Thoughts

     In accordance to modern mobile gaming trends, another cheap-looking Star Wars game is on the way called Star Wars: Rivals.  It's being touted as "the first real-time Star Wars competitive action shooter for mobile."
     Players may currently pre-register for Star Wars: Rivals, and in doing so gain access to some bonuses.  For the pre-registrations, we'll receive for a limited time, exclusive access to special support units.  For those who do so through Goggle Play, they'll receive access to the Imperial Death Troopers to fight alongside players in PvP skirmishes with advanced weapons and cover fire.  For iOS users, they'll get access to the Rebel Special Forces, giving them health restoration out on the battlefield.

     Instead of a new and interesting 3rd person shooter or action/RPG that many fans have been clamoring for, we are getting a yet another bland, half-assed, cover-based shooter with a Star Wars skin- complete with grind heavy, loot-box-laden bore-fest.

     In a post I wrote months ago, "Of Midichlorians and Microtransactions: The Force Asphyxiated," I explained a large part of the Star Wars games' problem:
     This doesn't bode well for the Star Wars game as it sounded like the game was "shaping up to be a story-based, linear adventure game," under Visceral's good hands, but now it may be becoming something much closer in alignment with EA's push towards a "games as service model."  Meaning it might wind up like Battlefront, being all hype and no substance, and completely riddled with preposterous microtransactions for every little thing, of which we can only expect more of this same old shit from with the release of Battlefront 2 soon.  It's the same thing for Star Wars: Galaxy of Heroes, Star Wars: Force Collection, and Star Wars: Force Arena, they are cheap games designed to siphon money off of players instead of creating a unique and memorable story in a beloved franchise.  All the really good Star Wars games have been cancelled or shut down- Star Wars: 1313,  the mobile game Star Wars: Uprising, the Untitled Darth Maul Project, and the amazing potential of Disney Infinity
     So when EA says, "We want to take the time to get each game right, to make it unique, to make it amazing," I don't believe it.  When the game arrives we'll see if they really want a good story and experience, or if it follows the path of the Dead Space games, getting worse with each new installment, getting worse with each step away from a great single player experience, and closer to the large multiplayer messes.  We even know that Dead Space 3's original plan was great, and EA flubbed that up in the name of the almighty dollar, proving that they've become the money-hungry monsters worshiping a Marker with a big green S spray-painted on its front.

     Will Disney and EA realize that maybe we might want something more akin to the very underappreciated and truly fun Dead Space Mobile game?  It's a small, but highly replayable, 3rd person game with a good controls and a great story that expands the lore and universe of the main games, while telling us a riveting stand-alone tale from a completely new perspective.  Sure, they could add a competitive shooter arena on top of it, but there's been a plethora of complaints about Disney/EA not wanting to make single player games recently, which is completely idiotic- have they not seen how well The Legend of Zelda: Breath of the Wild has done?  Or how about Hellblade, Nier: Automata, Horizon: Zero Dawn, Cuphead, Nioh, and Uncharted 4?
     Maybe some of the backlash is due to not producing anything for the neglected single-player market.  Just take a look at the mass

     We want new mobile games like Dark Forces, X-Wing/TIE Fighter, or the Jedi Academy games.  Or how about a Star Wars: Knights of the Old Republic version of Marvel Future Fight?  With the ever-expanding roster of Star Wars characters, they could have YEARS of material and more than enough income from players.  We want them to make something worth playing, worth investing our time and money into, not another pile-of-crap, shovelware game.

     Pre-Registration Links [ Google Play ] [ App Store ]

     Source [ Star Wars Official ]

     Reference and Discussion [ Reddit ]


Dark Souls Remaster: Officially Announced!!!

     The original Dark Souls has been a game fans have enjoyed in and out since its arrival in late 2011, and after years of asking and rumors culminating in an insider leak last month of a Remaster on the way, we finally have the first official teaser trailer and announcement.
     Series creator Hidetaka Miyazaki previously stated that his Dark Souls saga was complete with part 3's DLC The Ringed City, but left some potential openings for remasters and even new installments long down the line.

     Praise the Sun fellow travelers.  According to the official site:
     DARK SOULS: REMASTERED allows players to explore the twisted ancient land of Lordran in the first title of the critically acclaimed action role-playing series like never before. Experience the rich world of DARK SOULS in upscaled 4K resolution with 60FPS when playing on a PlayStation 4 Pro system, Xbox One X, and PC.  Also, 1080p resolution with 30FPS is available when playing the game on Nintendo Switch with its TV mode. 
     We've also been promised a much-needed multiplayer experience, with the move from Player-to-player connectivity to dedicated servers, as well as the change from 4 players to 6.  Now, many of us are waiting to see if we'll also receive the ability to play with friends that Dark Souls 3 and Bloodborne had with the password system.
     Personally, I'm curious to see if they'll clean up the combat a bit (NOT sped up, just not as clunky)- with things like better hit boxes, omni-directional rolling, and the like.  Fextralife claims to have been working with Fromsoft on fixing a lot of these issues and the multitude of bugs in the game since 2016.  Perhaps we may even see some changes to Lost Izalith, as Miyazaki has voiced his displeasure many times about how it wasn't up to standards.

     This return to Lordran is going to be great.

     Dark Souls Remastered is slated to arrive May 5th, 2018.

     Related posts [ Dark Souls ]

     Dark Souls official [ Website ] [ Twitter ] [ Facebook ]


DC Unchained: Superman's Skills Revealed

     Shortly after being announced at Comic Con Seoul, the highly anticipated upcoming mobile action-RPG game DC Unchained was delayed into early 2018 and disappointing many eager fans.  Since that time we've gotten news of a Closed Beta Test, a new trailer, and some other small teases for the game- including a Batman and Superman character "family" tree, and a look at Metropolis.
     Now, we get a teaser trailer for Superman's skills and a good look at his whole skill tree.

   Looks a bit clunky for flow, and his character model isn't nearly as square-jawed and bulky as most modern incarnations of Superman have been portrayed, but still looking good.  A more fully formed description of the skills, including a plethora of unseen passive skills, is listed below.

     We're finally getting a steady stream of new game info at a decent rate now, so I'm really hoping the game will be released soon, and shortly after to the rest of us in the western markets- unless they do a global launch right off the bat.

     It looks like DC fans will finally have a mobile game good enough to compete with Marvel's truly amazing Future Fight.  I truly hope that publisher 4:33 Creative Labs and developer Thumb Ageis can make this the mobile DC Comics game we've been clamoring for years to get.

     Related Posts [ DC Unchained[ Marvel Future Fight ] [ Justice League Superheroes ]

     DC Unchained Official [ CBT Site ] [ :Plug Community ] [ Facebook ]


DC Unchained: NEW Trailer & Limited Closed Beta Test

     Since Korean publisher FourThirtyThree, Inc (4:33 Creative Lab), along with DC and Warner Bros., announced the upcoming mobile game DC Unchained I've been quite excited to see what looks to be the equivalent of Netmarble's absolutely amazing Marvel Future Fight.  Unfortunately, early last month the company broke the news that they would be undergoing some drastic changes and the game would be delayed into 2018.  Then just a couple days ago 4:33 gave us the first official trailer for the closed beta test.

     DC Unchained is shaping up to be a tremendous 3rd person action-RPG letting players take the roles of an initial 30 heroes and villains across multiple modes including story, PvP, and real-time co-op.
     The closed beta test will run for one week in January (Wed. the 10th through Wed. the 17th), and sadly it is limited not only to Android devices, but also to players located in Japan, Taiwan, and Hong Kong.  Testers have the chance to obtain Batman, Wonder Woman, and Superman, along with numerous other goodies such as gold, gems, and skins to aid them in their quests once the game has its grand launch at a later date.  So if you are lucky enough to live in one of those areas head over to the pre-registration site to get signed up!

     DC Unchained Official [ CBT Site ] [ :Plug Community ] [ Facebook ]

     Related posts [ Marvel Future Fight ] [ Justice League Superheroes ]


Justice League Superheroes: A Chinese Mobile RPG Video Game Similar to DC Unchained

     While many of us have been eagerly awaiting DC Comics' mobile game version of Marvel's Future Fight, DC Unchained, we received the news that its western release would be pushed back into 2018 from the game's Korean developer FourThirtyThree, Inc (4:33 Creative Labs).  Coincidentally, DC Comics has also licensed and soft-launched an extremely similar game to the Chinese market through Longtu games called Justice League: Superheroes in earlier this year in April.

     The game features a current total of 20 heroes obtained through either a "gacha" system or slowly collecting pieces to unlock a hero.  Each individual hero falls into a paper-rock-scissors type set of classification- Assassin, Support, Warrior, or Mage- breaking down into the traditional roles of tank, rogue, healer, and so on.
     As of now, there's roughly 10 different game modes to keep players occupied and grinding away including a traditional story mode, world boss mode, bounty quests, and PvP modes.

     While Justice League Superheroes does not have the promise of a western release, there's always a small possibility that it could happen, though the chances might be slimmer due to DC Unchained coming here and creating the problem of the two games competing between each other.

     Justice League Superheroes [ Google Play ] [ Longtu's Official Game Site ]

     Source [ MMO Culture ]


EXCLUSIVE INTERVIEW with Slaughter 2 Developer Ray Spark

     I've been a fan of Slaughter since it first arrived on mobile, and I later raved about it in my review over on Droidgamers.  Then I caught wind of a sequel being planned and my excitement grew.  With each new trailer I got more and more excited- then Slaughter 2: Prison Assault hit the market and I've been absolutely infatuated with it.

     Now I've been lucky enough to snag an interview with the developer Ray Spark, click below to read.


SEGA Forever: Streets of Rage has Arrived!

     Sega has been slowly porting some of their greatest games to the mobile markets as free-to-play titles under the SEGA Forever moniker, and they are getting better with each new addition.  We've already received an entire library of classics such as Altered Beast, Ristar, Sonic the Hedgehog, Kid Chameleon, Beyond Oasis, The Revenge of Shinobi, Golden Axe, and Phantasy Star 2- but today marks the release of the beat 'em up Streets of Rage.

     Following the 1980's tradition of cops taking to the streets to clean up their city:
     Three cops, a city on the edge, and a crime lord known only as Mr. X – welcome to one of the all-time SEGA greats. Arm yourself with knives, bottles, and drainpipes and battle through eight thug-infested urban environments to bring order to the city. Relentless, explosive, and addictive as hell – Streets of Rage is the grand-daddy of beat-‘em-ups!
     As with all the Sega Forever titles the game is a free-to-play with ads and an IAP to make ads disappear.  The game features both HID & MFi compatible controller support, local Wi-Fi multiplayer capability, and the standard competitive leaderboards. 

     In my replay and review of I said:
     I've read that this was supposed to be a Final Fight killer, and while they didn't do that, they created one hell of a game.  All around decent and entertaining.  And after replaying there are two things I never noticed back then- the first is that there is actually a time limit for each level's individual section of enemies, and multiple endings.  There are two different endings depending on if there are 2 players and one or both agree to "join" Mr. X.
     What we've got here is great music, good graphics, and tight controls in a city in turmoil.  When boiled down Streets of Rage's best feature is that it spawned sequels, one of which stands as one of the greatest beat-'em-ups in history.  If you like the series it's a fun play, if not- try Streets of Rage 2- it's a lasting gem that has few rivals.
     Overall the Sega Forever games have been fairly great ports with one glaring issue across the board with their touchscreen input controls being clunky and troublesome.  Other than that they are all just as fun as ever.  In Streets of Rage's case, we can hope they've either remedied the situation, or will be, on the way to bringing us its sequel somewhere down the line- as I've said many times before Streets of Rage 2 is simply one of the greatest games ever created.

     Streets of Rage on [ Google Play ] [ iOS ]

     SEGA's Mobile Games on [ Google Play ] [ iOS ]

     Related posts [ Sega ]

Dark Souls Remastered: Might Actually be Happening (Confirmed by Original Reporter)

[ UPDATE ] Apparently there's been some more confirmations to Original Tweet (& Deleted link), and Sellers also noted that two games were specifically the Dark Souls Remaster and Soul Calibur 6- as well as the fact they are NOT exclusives to the Switch.

     Dark Souls as a series might be over, but many fans (including myself) have been begging for a remastered version of the original (as well as one for Demon's Souls) for a very long time over on Reddit and elsewhere.
     Over the last few months there have been rumors circulating that one indeed may be on the way, and recently we got news of the Demon's Souls servers finally closing down after almost a decade.  Then yesterday Nintendo Switch Network writer Marcus Sellers accidentally revealed some juicy news.

     In a tweet he posted, he let it slip that at a December 15th Bandai-Namco event that "5 unannounced games would be shown off." In addition Nintendo would be featured heavily.
     What makes this even better is he replied to another person's tweet revealing the news of the Dark Souls Remaster- which has since been deleted, but thanks to the ever vigilant internet dwellers, it was screen-capped and saved.

     The tweet mentioned the fact that the 2011 game re-released in Remastered form would be coming to not only the Playstation 4 and Xbox One, but the Nintendo Switch as well.  If Seller's tweet is true, then all of us Souls fans can once again return to Lordran in all of its glory and splendor with a completely new and beautiful journey into darkness.*

     I'm sure many are hoping to also hear an official announcement of a Bloodborne sequel (personally if they do, I hope it's in a far futuristic setting like a Dead Space game), some Armored Core news, and the like, but for me- a Dark Souls Remaster is exactly the news I've been waiting for.  Improved graphics, a more balanced PvP connectivity, and better controls would be a godsend for the game.  When I say better controls- I do NOT mean the infinite rolling of the 3rd game, just a smoother flow and slightly less clunky as the methodical combat of the first game is still unmatched in its perfection.  This remaster could revitalize the entire Souls community.

     Related posts [ Dark Souls ]

     Source [ Seasoned Gaming ] via [ ComicBook ] & [ Reddit ]

*My Ps3 trophies from when DS1 first arrived. Such great memories.


Marvel Heroes: BLACK FRIDAY Will Be the End, Gazillion Fires Everyone, Shutting Game Down in Two Days

     Only five short days after the announcement that Gazillion was closing its doors and Marvel Heroes would be no more as of December 31st, we've received even worse news.  In a spectacularly awful move, Gazillion has fired all of their hardworking staff the day before Thanksgiving via an internal email to their employees.  What makes this so much more awful is the fact that the firing of the employees leaves them without severance, PTO payouts, and no insurance according to Andrew Hair, who before today was a Gazillion gameplay engineer, and confirmed by one of Gaz's former game designers- Brian "Asros" Waggoner.

     It's been leaked from ex-developer Winterthur (@Zurick on Discord) that the Marvel Heroes (Marvel Heroes Omega) will NOT be playable until December 31st, but will in fact end in a mere 2 days (on November 24th) making it a true Black Friday- and in a feat of villainy Gazillion will be giving us the true Omega Update as the game vanishes from our lives.
     While my long-standing and deep appreciation for Marvel Heroes is extremely disappointed in its far too swift server shutdown, my heart and condolences go out to all the awesome Gazillion employees that kept us happily entertained for the last 4 years both in game and on the official forums- they were the real heroes in this, and they have a tough time ahead after CEO Dave Dohrmann's (he of the inappropriate sexual conduct scandals, harassment, and accusations) email destroyed their Holiday season.  It's sad to say, but it looks like instead of taking responsibility, Dohrmann would rather ruin the lives of everyone around him- and tanking any hope of Gaz reaping the rewards of all the great things that were on the horizon for the game.

     There is a very little hope left for the game to be salvaged, though there IS some hope still, there's a petition for Marvel and Disney to save the game, (and on twitter) perhaps under different leadership it could be bought up and given new life, perhaps it will be forgotten and ignored by The House of Mouse- either way, try to show your support for the devs that worked tirelessly for these last few years in whatever endeavors they choose to pursue in the future.  Thank you for all the great memories.

     Sources [ Massively OP ] via [ Reddit ]