8.07.2017

Easy-Mode Players Are The Real Gamers (GUEST POST by @Nintendo_Legend)

“Everything ain’t hardcore, you know.” -- Jay-Z.

At the time I am writing this, the current water-cooler topics of discussion include Harry Potter now being 20 years old and the SNES Classic releasing in the fall. Pop culture is a merry-go-round, an exercise in tempting bystanders through a cyclical display of the same bright lights, colorful motifs, and enchanting musical ditties.

Among the spokes on the spinning wheel of gaming topics is the intractable morass of difficulty levels. When Nintendo included an invincible Tanooki suit in Super Mario 3D World as an option for players who die five times in a row on the same stage, some people found this to be quite an objectionable thing, positing that including this item “destroys everything that playing video games is all about,” because the whole point of video games is “challenging yourself, improving your skills, and finally applying those skills you’ve learned to defeat the stage. Failing is an essential part of any video game. You have to fail to get any sense of accomplishment when you finally do win.”

One could wonder if having fun could be a worthy purpose for gaming.

I recommend reading Nadia Oxford’s piece at USGamer on the topic. Also, this Jimquisition video on Zero Difficulty, concerning reaction to an Easy Mode in StarFox Zero. While we’re recommending items on the subject, here’s a Kotaku article by Jason Schreier on the idea that maybe all games should have a ‘very easy’ mode. Here is a meaty piece on Dark Souls and how its identity is closely tied to its difficulty, among other sentiments. Finally, here is a long Twitter thread on (among other things) how even the meaning of the term ‘hardcore’ has shifted over time as the demographics of the hobby have changed.


Honestly, I do not want to rehash the entire discussion. It should be fairly clear, to anyone with common sense, that it is unreasonable to object to a feature being included in a video game that does no harm yet enhances enjoyment for others. Concerning yourself with how others conduct themselves in their gameplay to the extent of whining about it online is asinine, especially when it has zero affect on your own experiences.

Yet, even in recent days, we see the same old behavior dug back up for a new target, the SNES Classic. “Why don’t you just get a Raspberry Pi?” they cry, ignoring the fact that countless thousands within the target audience of the novelty have no clue nor interest in how emulation works, while also ignoring… the simple fact that it is perfectly fine for others to enjoy something you have no interest in. Again, it is a troll viewpoint, not worth covering in too much detail.

Simply: It is silly, at the very least, to care what difficulty level other people play at, or to scoff at how casual they are. Any half-decent human being with four brain cells can recognize that ‘hardcore’ and ‘casual’ players have equal value, and that worrying how someone else plays a video game is a waste of energy. To be a member of the gaming community yet hate on features that would only serve to include more people is a slimeperson position to take. Yet, I want to go a step further.

I want to say: Easy-Mode Players are the real gamers.

Yes, Easy-Mode Players are the ones who should have the cred, be looked up to, and have their opinions sought after. Why did it take me several paragraphs to reach my premise? … I don’t have an answer for that, ha. Instead, let’s take a not-too-serious look at why Easy-Mode Players are the real gamers.

They Are Different

On a simple, literal level, Easy-Mode Players are different. They take the path less traveled, they march to the beat of a different drummer. They take the scenic route, and do not concern their pride on such matters as violence and speed and competition. They are mold-breakers, and their type is still not thought of as The Default by developers or fellow fans.

Which is fine, mostly. But there is value in recognizing the ideas that a different sort of mind can contribute, and how these voices can help constructively craft the scene. Let them be taken seriously, and be appreciated for their distinct perspective. At times, it may even seem refreshing.

They Appreciate The Craft

Consider motivation: Why would anyone bother playing a game at its hardest difficulty, anyway? Sure they may enjoy the heightened challenge, but why? Does it not always come back to a personal point of pride? Having to conquer the game, having to beat someone else, having to prove something.


Now, consider the Easy-Mode Player, the player who is taking their sweet time to truly soak in the journey, to dive full-bodied into the story and lore that has been crafted for them, to let themselves be immersed and invested in the setting and characterizations. Just as there are connoisseurs in other fields, is there not room for gamers who really take measure of the artform we are so fond of?

Would Easy-Mode Players not more readily support games as an artform, since they are removing their ego from the equation and more readily embracing the total venue of experiences that the hobby can offer?

I am not saying that speedrunning is somehow bad, or there cannot be a healthy place in this world for esports tournaments. However, consider the artistic merit of these pursuits applied to other subjects of study. What would we think of a reader who speed-read a book? Of a viewer who watched a film in fast-forward? What if a listener made music more difficult, trying to listen to a track while punching their own ears underwater?

Should we not treasure the keen insights of those who truly involve themselves with the games in a real way? Those who really do regard gaming as an interactive art form, and see more clearly their narrative capabilities?

All I’m saying is that I bet people who play Easy have a sight for the craft of games that many others lack, and this is probably pretty cool.

They’re Nicer People

Look, um, I admit, this is a gross generalization, and totally unscientific, but -- if you put the hardest-core FPS player next to someone who likes visual novels, I’m just saying, I would wager on the visual-novelist being the kinder person if I had to pick. Kinder human beings are, generally, human beings I would rather associate and communicate with.


Okay, I am beginning to drift away from any legitimate point I could have had. At the end of the day, all I am trying to say is -- let’s celebrate and champion the easy-mode players, because they add a distinctive wrinkle to the community that should be appreciated. Let’s support and affirm one another, rather than… get bent out of shape because now even a baby can play a Super Mario game (I mean seriously, why the hell do you care wh-- never mind, sorry, sorry).

I do want to include a word about accessibility. The idea of having more play options for more people includes the benefit of opening possibilities for those with cognitive differences or bodily challenges. If including these players means a form of play that could be seen as an Easy Mode, can you really feel good about taking issue with that? Or feel malice for letting these players play at all?

I know some people find children annoying, as another example, but what objection can you truly have to a setting that finally lets a child enjoy a game? Feel free to tackle the issues of appropriate choices on a title-by-title basis, but the overall idea remains: Gaming inclusion beats gaming exclusion, and it is not a difficult debate.

Communities work better when people act more like friends and less like enemies. This seems like a simple-enough idea to me, but we have a bit of work to do yet. So, let’s do the work. Let’s stop turning our noses at folks for playing walking simulators, stop trying to push people into playing in ways they don’t really want to play, and conduct ourselves upliftingly toward those who slide the difficulty scale all the way down.

Here’s to you, Easy-Mode Players. I think you’re the real gamers.


     Guest post written by Eric Bailey [ @Nintendo_Legend
          Admin of [ skirmishfrogs.com ] [ @SkirmishFrogs ]

     For Eric Bailey's last Guest Post click [ HERE ]

DC Unchained: DC Comics' Mobile Counterpoint to Marvel Future Fight

     It looks like Korean publisher 4:33 Creative Labs announced at a recent Comic Con that their development studio Thumb Ageis has been officially working on a DC Universe based mobile game, called DC Unchained, and it looks like worthy competition for Netmarble's massively popular Marvel Future Fight.


     Much like the Marvel Future Fight, players will choose a team of 3 characters- such as Batman, Superman, or Wonder Woman- out of an initial 30 heroes and villains, for a variety of modes including story, PvP, and even real-time co-op.  There's been hints that there are still a couple modes yet to be revealed, and there's always the potential for the DC roster to expand greatly after the initial launch.

     Not much else is known at this point.  It looks a little choppy at points, but overall it could easily become the best DC Universe game available once it launches as titles like DC Legends or the mobile versions of Injustice, the 3rd person RPG fun just hasn't been matched nearly as well as Future Fight nailed Marvel's characters.

     I'm seriously looking forward to this and will be updating here as more information and news comes in.

     DC Unchained is expected to hit Western shores in 4Q 2017.

     For related posts [ Future Fight ]

     SOURCE [ EDaily ] via [ 2P ]