Rise of the Tomb Raider: Xbox One Exclusive: Is Crystal Dynamics Making a Huge Mistake?

     There seems to be quite a rage over the poorly announced Crystal Dynamics decision to make the Tomb Raider reboot's sequel, Rise of the Tomb Raider, an Xbox One exclusive.

UUhhhhh...   This was a terrible idea.
     Obviously as both a Playstation user and a Tomb Raider fan this news is a huge disappointment.  What makes this news even worse is the fact that Square-Enix was complaining about the commercial "sales failure" of the reboot not meeting expectations.  Well I hope they cut down their estimations by two-thirds, because the PS4 is currently outselling the Xbox One 3 to 1 and they've now lost out on a huge market chunk.

     Sure it may be only temporary because it's listed "For Holiday 2015" so presumably they'll be released later for PS4 and PC, but we'll have to wait for an official statement in the mean time.  Head of Crystal Dynamics Darrell Gallagher says that they "aren't walking away from our fans that play on Playstation and PC" because those systems get a consolation prize- Lara Croft and the Temple of Osiris.  This isn't quite alienating their fanbase, but it is definitely shooting themselves in the foot and wondering why they're bleeding so bad.

     Really, according to their Tumblr post, it seems they think that by limiting the console release will somehow cement the Tomb Raider brand into our hearts.  What I want to know is who is getting money out of this.  Seriously- this seems like a disastrous marketing decision, and limiting it to the Xbox One console is a huge mistake.

     Source [ Tomb Raider Tumblr ]

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