9.11.2013

X-Men: Sega Genesis: Reset the Computer

     This is one gaming moment I recall with vivid frustration.  Almost as terrible as my experiences with E.T. for the Atari.  The game itself wasn't so much the problem as a later level in the game.  Anyone that was lucky enough to play this gem will likely have the same story of hitting a brick wall in the Mojo level.


     In the second to last level after the Mojo boss fight, one finds a computer screen to destroy.  Then you are told to: "Reset the Computer."  My friends and brothers spent an entire summer looking for a button.  We scoured the level in the game to press and continue.  The solution to this puzzle is quite the astonishment.

     Now years after attempting, failing and just moving on to other games, I happened to find the answer.  This was years ago, by the way.  To reset the computer- the player had to press reset on the Sega Genesis console.  Yes.  I was taken aback.  It felt like a slap in the face.  Not only was the player supposed to think outside the game cartridge, but they were supposed to do something NO gamer in their right mind would ever think of doing for fear of losing progress in the game.
     And to top it off- if you pressed it for even a fraction of a second to long, the game would do exactly that- reset the system and you'd lose your progress.  So gamers were supposed to tap the reset button which brought up a screen full of numbers and then moved you on to the next level.

     Absolutely brilliant for breaking the 4th wall for gamers, as well as being a horrible dilemma for kids that would never think of risking their gameplay by pressing the damn reset button.  Are there ANY gamers out there that genuinely discovered the answer to this puzzle?  Any brave kids that ventured to press the button that was typically off-limits to even think about touching?

     Anyway, while this game was an average game to play, I always wondered why they didn't just port the X-men 6-player arcade game that was released a year earlier.  Either way the next X-men game to arrive on the Sega Genesis, X-men: The Clone Wars, was a vast improvement.  Better gameplay, better animation, better story.  It even gave players unlimited mutant powers!

6 comments:

  1. Not played this game, but it sounds like both a good idea and a bad idea at the same time, or at least a bad idea with good intentions. It's kind of cool that a game this old decided to "break the fourth wall" and have you do something in real life to affect the game (others did in a sense), but like you said they chose something that most gamers would be so afraid to do they wouldn't even consider it as an option.

    They get effort points for trying to combine the real world with the game world though.

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  2. Oh it was absolutely genius- but something no young gamer would ever risk doing. I actually have a couple posts on deck about other games that contain mechanics and things like this one.

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  3. Not to mention the second game let you change characters in the beginning by resetting the game

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  4. X-Men 2 dropping you into the game without a title screen was great- If I remember right- each time you reset the game it randomly dropped a character in to start. Very neat idea.

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  5. " Are there ANY gamers out there that genuinely discovered the answer to this puzzle?"
    Surprisingly enough, yes I did. It was purely out of a moment of frustration, however.

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  6. Hahahaha No doubt- There was NO WAY I'd ever even think about touching the system's reset button.

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