What gets me is the fact that the world building aspects of this game look to be a necessity. Having to build a shelter instead of exploring the land isn't something that interests me at all- and I definitely don't want to be forced to do it. I was really hoping to be getting a Conan game that was a lot more like Skyrim. The Hyborean Age era from the Robert E. Howard books is more than large enough to create a game of the same scale as any of the Elder Scrolls games, so who made the decision to go the Rust route? Not everyone wants another damn crafting game.
I do think Funcom got the combat relatively right. The trailer is from pre-Alpha footage so I can't be 100% sure yet. Some of the spear thrusting and movements are still clunky, and the characters in general look fairly bland, but there's still time to get better. Th beasts are decent, such as the bat monster. And of course we might surmise that the giant serpent is a Set creature at a temple.
Conan should be about killing, not crafting! I mean the Playstation 3's Conan in 2007 was actually pretty damn good, and Age of Conan on Steam is still fun as well. So why go with crafting as a major gameplay element? This really baffles me.
Overall the game has a nice polish and I'll still give it a go when it hits PC's via Steam on September 13th.