10.17.2017

EA Delays Star Wars Project & Shutters Visceral Games

OF MIDICHLORIANS...

     Everyone's least favorite company EA has brought us a double dose of great news today- not only is Visceral Games being closed, but their current Star Wars project is being "revamped and moved to a different studio."


     EA's Executive VP Patrick Söderlund released this news in a game update post, including the unfortunate shuttering of the developers behind the tremendous Dead Space series, which declined in popularity after EA started implementing its own monetizations and the like- and thus diluting the sci fi horror roots that made the first game so damned good. 

...AND MICROTRANSACTIONS

     Through game test concepts and feedback through development, and after hearing "what and how they want to play, and closely tracking fundamental shifts in the marketplace," EA's decided to make these changes.  EA claims to be "reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore."
     They say they wanted to pivot the way the game plays in a broader, more varied experience, allegedly offering players "more agency" in a way that will give us a greater depth and breadth to the exploration of the Star Wars universe.  Though that might sound great, it also sounds like it really means the core of Visceral's initial plot and design will be plucked from its dying body and replaced with an emotionless, dead loot box heart- presumably to be filled with vast and shitty Midichlorian-filled load of microtransactions and a multiplayer focus.

THE FORCE ASPHYXIATED

     This doesn't bode well for the Star Wars game as it sounded like the game was "shaping up to be a story-based, linear adventure game," under Visceral's good hands, but now it may be becoming something much closer in alignment with EA's push towards a "games as service model."  Meaning it might wind up like Battlefront, being all hype and no substance, and completely riddled with preposterous microtransactions for every little thing, of which we can only expect more of this same old shit from with the release of Battlefront 2 soon.  It's the same thing for Star Wars: Galaxy of Heroes, Star Wars: Force Collection, and Star Wars: Force Arena, they are cheap games designed to siphon money off of players instead of creating a unique and memorable story in a beloved franchise.  All the really good Star Wars games have been cancelled or shut down- Star Wars: 1313,  the mobile game Star Wars: Uprising, the Untitled Darth Maul Project, and the amazing potential of Disney Infinity.
     So when EA says, "We want to take the time to get each game right, to make it unique, to make it amazing," I don't believe it.  When the game arrives we'll see if they really want a good story and experience, or if it follows the path of the Dead Space games, getting worse with each new installment, getting worse with each step away from a great single player experience, and closer to the large multiplayer messes.  We even know that Dead Space 3's original plan was great, and EA flubbed that up in the name of the almighty dollar, proving that they've become the money-hungry monsters worshiping a Marker with a big green S spray-painted on its front.

     A team from EA Vancouver will lead devs from EA Worldwide in picking up and working where Visceral left off.  The Star Wars game was expected to release in the late fiscal year end of 2019, but has been delayed and awaits a new anticipated release date to be announced at another time.

     On a lighter note, here's a fun, old Star Wars: Tiny Death Star post.

     Source [ EA ]

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