Showing posts with label 3DS. Show all posts
Showing posts with label 3DS. Show all posts

12.01.2016

Shakedown Hawaii: A 16-Bit Upgrade from Retro City Rampage: PSX 2016 Trailer

     It's been an entire year since the last bit of news about indie game developer Brian Provinciano's homage-fueled follow-up to the tremendous Retro City Rampage, called Shakedown: Hawaii, but low- yesterday we received the gloriously pixelated PSX 2016 trailer.


     This game evolves it mayhem from the 8-Bit world to that of the 16-Bit, moving from the era of NES to that of the Super NES.  The story follows "The Player," the same protagonist from Retro City Rampage, and moves him 30 years into his future.  He's become older, fatter, and balder as he steps out of his corporate empire's boardroom and on to the streets in an effort to destroy the rising competition.

     Shakedown: Hawaii will be coming to Nintendo, Steam, and Playstation in 2017.

8.10.2014

Teenage Mutant Ninja Turtles (Bay & Liebesman Movie Tie-in Game) Review for Nintendo 3DS


     Publisher Activision and developer Magic Pockets teamed up once again to give us yet another mundane Teenage Mutant Ninja Turtles game.  That isn't to say it's all bad- this new Nintendo 3DS Bay & Liebesman movie tie-in has quite a few merits, and a fair amount of enjoyability for any TMNT enthusiasts out there.
     I suppose it shouldn't be too surprising that this wasn't a Triple A title because there wasn't any marketing campaign for it- hell, the Gamestop staff didn't even know it was available when I went in to pick up my preorder.

     Spoiler Warning!

     The story has little to do with the film, apparently taking place after the film and The Shredder is alive.  April sends the Turtles on a slew of small missions in very linear levels.  It begins with Master Splinter missing and grows from there.  The plot is sparse and spread over the game's 15 story missions and 10 side missions.  Its brevity could've been easier to swallow if there was more action to be had.  The battles become tiresome swiftly and by the 3/4ths completion time I was hoping the end would come much sooner than it did.  What makes the story irritating is the fact there is often repeated phrases by the Turtles that doesn't come close to what the dialogue boxes say and it is super distracting.
     On a good note, they've included some nice takes on a few other familiar faces from TMNT history.  Baxter Stockman, the Rat King, and Slash all make appearances.


     The good part of the game are the near-button-mashing combat.  It isn't as awesome as it sounds, because in later stages combat becomes a slog- you have to be familiar with each individual Turtle's specialties and use each of them to best effect the circumstances at hand.  Then the most annoying aspect of the game is the slowing mechanic employed by many enemies that slow you to a crawl.  It is downright maddening when you are surrounded by enemies and can't move faster than a slug.  To make that effect worse- it is used constantly in the last quarter of the game.  It is a poor decision to use this effect to prolong the late game.  You might think I'm kidding but towards the end you get bombarded with huge amounts of extremely damaging enemies that can eat away your life bar in seconds if you get caught in a "slow" status while being swarmed.

     The skills and leveling systems are quite nice.  Each level gains some skill points to disperse among whatever Turtle(s) you favor and the weapons can either be found or made in a crafting section in the sewer lair area.  Weapons have various attributes and some come with added elemental status effects like poison or electricity, but it really doesn't change much.  (A note about the lair- one really overlooked problem in the game is an inability to change which Turtle you are in the lair itself.  Anywhere else in the game it is possible, so how did they miss it in the lair?!?)
     Each Turtle has unique abilities and it really does change how they are played and how they feel and it adds a nice element of strategy to the game.  Both active and passive skills may be chosen, and it really comes down to your chosen playstyle which is really nice.  Raphael becomes a near-invulnerable tank, Leonardo can cut through swathes of shielded enemies, Donatello is good for horde control, and Michelangelo is perfect for long range attacks.  This gradually increases the ways you can use each character as the game progresses.  Sadly though, each Turtle has a unique way to access "special areas" like Donatello hacking his way through or Michelangelo using chains to go down a manhole- but there are so few of these included that it seems tacked on at the last minute.
     Honestly, once I leveled Mike up, he makes the end levels and the absurdly lengthy last boss fight (and last challenge extra battle being a repeat of this) far shorter than it would've been with any of the other three.  This may sound terrible, but trust me- it is a very, very drawn out battle where you have to fight not only The Shredder, but all the previous bosses (one at a time) and repeated shadowy versions of all the Turtles.  Using Mike's multi-hit shuriken with all its boosts and the boomerang and saved me on tons of boring play time with that lazy end boss structure.


     When the game was over I felt it was a half-hearted cash grab timed to coincide with the theatrical release, but for the $29.99 price tag, I'd say it was worth it.  There's enough here to please long time Ninja Turtle fans, and plenty for the young audiences.  (Although the difficulty seems a tad on the high side for children players.)
     It isn't awful by any means.  And actually I think this is a great improvement over Magic Pockets' Nickelodeon Teenage Mutant Ninja Turtles game.  Many small improvements, but at least they are in the right direction- this one is almost a dungeon crawler/beat-em-up/RPG.  Almost.
     Really, I think they need to make a game like the Marvel Lego Superheroes- a massive open-world 4 player action-adventure RPG loaded with little stuff to do (think of a combination of Skyrim and Grand Theft Auto) and designed solely for endless fun.


     For more of my Turtles posts [ TMNT ]


7.23.2014

Adventure Time: Hey Ice King! Why'd you steal our garbage?! (Why'd I Review This?!)

A pic of the greatest butler ever.
     As a moderate fan of the television series (I'm more of a Regular Show guy), and a fan of action-RPG games- I figured I'd give this a go.  It helps that I generally like Wayforward's games, even though most licensed games typically turn out for the worse- this one wasn't too bad.  Much better than I thought Adventure Time: Explore the Dungeon Because I DON'T KNOW! was.  Which also had a great concept, but fell short.

     *SPOILER ALERT*

     The premise of the game is that Jake and Finn woke up to find one of the most helpful crimes committed.  The Ice King has been accidentally eco-friendly in stealing all their garbage.  What he does with it is ingenious as well.  Instead of just letting him take their garbage they make it a mission to reclaim their disposable property and find that instead of rescuing princesses, they are rescuing facsimile princesses composed of trash.

     Hey Ice King! combines a top-down overworld with side-scrolling platforming for levels.  Most friends and enemies are easily recognizable from fans of the show but don't offer much in the way of challenge in either battles or quests.  The combat is the predictable range of small combos with Finn's fists or sword in addition to Jake's shape-shifting attacks and defenses that grow in number as you progress through the story.
     You collect items for use in your backpack/BMO lower screen of the DS system, which could've been a good thing, but since the squares are so small it becomes more of a hindrance during boss fights, or really- any of the grouped enemy encounters.

     There is a large range of places to visit spaced across the map, but unfortunately the Land of Ooo is severely underpopulated.  The entire map feels mostly empty.  Simple platforming and dull combat leaves players wanting to take the easiest route of just running past enemies.  A majority of the people you run into are clumped into the city-zones with very little in-between.  The dullness of this affair is what really hurts the game- it becomes a mindless repetitive chore to pass and re-pass the same few enemies in the same locations over and over and over.
     Even the most difficult boss in the game- the Ice King himself- is only really a problem because of a glitch.  When he rises in the air and starts shooting projectiles if you happen to be anywhere on the left hand of the screen you instantly take damage as soon as he begins to shoot.

The Penguin boss fight is the best.
     One of the major downsides is the title is almost longer than the game itself.  I think it took me about 4 hours of casual play.  Taking my sweet time didn't lengthen the game in any way, but really this isn't too much of a complaint- I've been enjoying the shorter games lately.  It's what little variance there is here that is the problem.  There just isn't enough real content.  Only a few types of enemies, only a few sub-missions, and only a few locations to enter.
     The graphics are gorgeous and the animations are fluid- they are the best part of the game outside of the consistently hilarious dialogue.  Sadly, these two things cannot save the game completely, although they make it much more tolerable.

Adventure Time can always use more Lumpy Space Princess!
     Of course, my largest problem with this game is that there just wasn't enough Peppermint Butler.  With that said, Hey Ice King! is really a good standard, sure it could use some more action, more locations, and stuff to do (maybe another few months of work could've filled in the gaps), but overall it is a decent game especially for the younger audiences.  What this comes down to is if you are a fan, it'll be a good used purchase- a $10 eshop cost would make this feel much less hollow.